Room of a forgotten mad artist
I created all the meshes and textures (Except the carpet) from scratch. It tooks me more than a month to complete all of this. The paintings and drawings all over the place were drawn by me.
Low poly modeled and UV’d in 3Ds Max & Zbrush, detailed in ZBrush and baked maps in Substance Painter. Textured in Substance Painter,
When all my meshes were completed, I rendered my scene in Unreal Engine 4. I am still learning how to correctly render with UE4 but so far, this is the best I can do. I need to be better with glass materials and lighting.