Fantasy room of a forgotten mad artist

-Low poly modeled and UV’d in 3Ds Max, Maya 
-Detailed in ZBrush 
-Baked maps and textured in Substance Painter
-Rendered in Unreal Engine 4 
I created all the meshes, except the candles, and the textures from scratch (Except the texture of the carpet and the two paintings on the walls). It tooks me more than a month to complete all of this. All the drawings and the banner were drawn by me.