Room of a forgotten mad artist
-Low poly modeled and UV’d in 3Ds Max, Maya
-Detailed in ZBrush
-Baked maps and textured in Substance Painter
-Rendered in Unreal Engine 4
I created all the meshes and textures from scratch (Except the texture of the carpet and the two paintings on the walls). It tooks me more than a month to complete all of this. All thedrawings all over the place were drawn by me.